Post by CJ on Feb 22, 2009 18:16:27 GMT -6
01. FIRE
- Small fire-based magic dmg to one target.
02. FIRA
- Medium fire-based magic dmg to one target.
03. FIRAGA
- Large fire-based magic dmg to one target.
04. BLIZZARD
- Small ice-based magic dmg to one target.
05. BLIZZARA
- Medium ice-based magic dmg to one target.
06. BLIZZAGA
- Large ice-based magic dmg to one target.
07. THUNDER
- Small thunder-based magic dmg to one target.
08. THUNDARA
- Medium thunder-based magic dmg to one target.
09. THUNDAGA
- Large thunder-based magic dmg to one target.
10. WATER
- Medium water-based magic dmg to one target.
11. AERO
- Small wind-based magic dmg to one target.
12. BIO
- Medium poison-based magic dmg to one target.
13. DEMI
– Does gravity based damage to target
14. HOLY
- Large holy-based magic dmg to one target. Deals double damage to
undead/zombified target.
15. FLARE
- Large non-element magic dmg to one target.
16. METEOR
- Medium non-element magic dmg to one/all targets, delivers 10 hits. In case you use Meteor against two (or more targets), hits are randomly distributed.
17. QUAKE
- Large earth-based magic dmg to all targets. Ineffective against
flying targets, and targets under Float status.
18. TORNADO
- Large wind-based magic dmg to all targets.
19. ULTIMA
- Gigantic non-element magic dmg to all targets.
20. CURE
- Small health recovery to one target. Deals damage to one undead/zombified
21. CURA
- Medium health recovery to one target. Deals damage to one undead/zombified
22. CURAGA
- Large health recovery to one target. Deals damage to one undead/zombified
23. ESUNA
- Removes following harmful status effects from one target: Poison, Petrify, Darkness, Silence, Zombie, Sleep, Berserk, Slow, Stop, Curse, Petrifying, Confuse.
24. DISPEL
- Removes following beneficial status effects from one target: Haste, Protect, Shell, Reflect, Float, Double, Triple.
25. PROTECT
- Grants Protect status to one target. Target takes less damage from physical attacks.
26. SHELL
- Grants Shell status to one target. Target takes less damage from magic.
27. REFLECT
- Grants Reflect status to one target. Target reflects all spells (except Meteor, Quake, Tornado, Ultima, Dispel, Drain, Scan, and Apocalypse) back to caster. Reflected magic cannot be reflected!
28. DOUBLE
- Grants Double status to one target. Target can execute same magic two times in a single turn.
29. TRIPLE
- Grants Triple status to one target. Target can execute same magic three times in a single turn.
30. HASTE
- Grants Haste status to one target. Removes Slow or Stop status from one target.
31. SLOW
- Adds Slow status to one target. Removes Haste or Stop status from one target
32. STOP
- Adds Stop status to one target. Removes Slow or Haste status from one target
33. BLIND
- Adds Darkness status to one target. When target uses a physical attack, it tends to miss more often.
34. CONFUSE
- Adds Confuse status to one target. Target behaves erratically, attacking foes/allies alike, control is lost. Regains senses if hit by physical attack.
35. SLEEP
- Adds Sleep status to one target. Target falls asleep, control is lost. Regains senses if hit by physical attack.
36. SILENCE
- Adds Silence status to one target. Target is unable to cast any magic.
37. BREAK
- Adds Petrify status to one target. Target turns to stone, all further physical attacks deal zero damage, and magic attacks will miss.
38. DEATH
- Adds Death status to one target. Undead/zombified target is immune.
39. DRAIN
- Drains HP from one foe, adding it to your own life. Draining undead/zombified foe has reverse effects.
40. PAIN
- Adds Poison, Darkness, and Silence statuses to one foe.
41. BERSERK
- Adds Berserk status to one foe. Target will attack foes mercilessly, using physical attacks only; attack power is raised.
42. FLOAT
- Adds Float status to one foe. Target is immune to all earth-based attacks.
43. ZOMBIE
- Adds Zombie status to one foe. Undead foe is immune. Target takes damage from healing spells/items, and takes double damage from holy-based attacks. Attack power is raised.
44. MELTDOWN
- Medium non-element magic dmg to one foe.
45. APOCALYPSE
- Humongous non-element magic dmg to all foes.
- Small fire-based magic dmg to one target.
02. FIRA
- Medium fire-based magic dmg to one target.
03. FIRAGA
- Large fire-based magic dmg to one target.
04. BLIZZARD
- Small ice-based magic dmg to one target.
05. BLIZZARA
- Medium ice-based magic dmg to one target.
06. BLIZZAGA
- Large ice-based magic dmg to one target.
07. THUNDER
- Small thunder-based magic dmg to one target.
08. THUNDARA
- Medium thunder-based magic dmg to one target.
09. THUNDAGA
- Large thunder-based magic dmg to one target.
10. WATER
- Medium water-based magic dmg to one target.
11. AERO
- Small wind-based magic dmg to one target.
12. BIO
- Medium poison-based magic dmg to one target.
13. DEMI
– Does gravity based damage to target
14. HOLY
- Large holy-based magic dmg to one target. Deals double damage to
undead/zombified target.
15. FLARE
- Large non-element magic dmg to one target.
16. METEOR
- Medium non-element magic dmg to one/all targets, delivers 10 hits. In case you use Meteor against two (or more targets), hits are randomly distributed.
17. QUAKE
- Large earth-based magic dmg to all targets. Ineffective against
flying targets, and targets under Float status.
18. TORNADO
- Large wind-based magic dmg to all targets.
19. ULTIMA
- Gigantic non-element magic dmg to all targets.
20. CURE
- Small health recovery to one target. Deals damage to one undead/zombified
21. CURA
- Medium health recovery to one target. Deals damage to one undead/zombified
22. CURAGA
- Large health recovery to one target. Deals damage to one undead/zombified
23. ESUNA
- Removes following harmful status effects from one target: Poison, Petrify, Darkness, Silence, Zombie, Sleep, Berserk, Slow, Stop, Curse, Petrifying, Confuse.
24. DISPEL
- Removes following beneficial status effects from one target: Haste, Protect, Shell, Reflect, Float, Double, Triple.
25. PROTECT
- Grants Protect status to one target. Target takes less damage from physical attacks.
26. SHELL
- Grants Shell status to one target. Target takes less damage from magic.
27. REFLECT
- Grants Reflect status to one target. Target reflects all spells (except Meteor, Quake, Tornado, Ultima, Dispel, Drain, Scan, and Apocalypse) back to caster. Reflected magic cannot be reflected!
28. DOUBLE
- Grants Double status to one target. Target can execute same magic two times in a single turn.
29. TRIPLE
- Grants Triple status to one target. Target can execute same magic three times in a single turn.
30. HASTE
- Grants Haste status to one target. Removes Slow or Stop status from one target.
31. SLOW
- Adds Slow status to one target. Removes Haste or Stop status from one target
32. STOP
- Adds Stop status to one target. Removes Slow or Haste status from one target
33. BLIND
- Adds Darkness status to one target. When target uses a physical attack, it tends to miss more often.
34. CONFUSE
- Adds Confuse status to one target. Target behaves erratically, attacking foes/allies alike, control is lost. Regains senses if hit by physical attack.
35. SLEEP
- Adds Sleep status to one target. Target falls asleep, control is lost. Regains senses if hit by physical attack.
36. SILENCE
- Adds Silence status to one target. Target is unable to cast any magic.
37. BREAK
- Adds Petrify status to one target. Target turns to stone, all further physical attacks deal zero damage, and magic attacks will miss.
38. DEATH
- Adds Death status to one target. Undead/zombified target is immune.
39. DRAIN
- Drains HP from one foe, adding it to your own life. Draining undead/zombified foe has reverse effects.
40. PAIN
- Adds Poison, Darkness, and Silence statuses to one foe.
41. BERSERK
- Adds Berserk status to one foe. Target will attack foes mercilessly, using physical attacks only; attack power is raised.
42. FLOAT
- Adds Float status to one foe. Target is immune to all earth-based attacks.
43. ZOMBIE
- Adds Zombie status to one foe. Undead foe is immune. Target takes damage from healing spells/items, and takes double damage from holy-based attacks. Attack power is raised.
44. MELTDOWN
- Medium non-element magic dmg to one foe.
45. APOCALYPSE
- Humongous non-element magic dmg to all foes.